• Lancaster Middle School
     
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    Lancaster Island on Reaction Grid

    PURPOSE AND GOALS FOR LANCASTER ISLAND

    Rationale:
    We are incorporating MUVE (Multi-User-Virtual-Environment) technology into our curriculum in order to motivate students to reach higher levels of understanding by taking advantage of the skill sets the “digital natives” already have. The way to reach that goal is by helping students make connections between the content and the use of Reaction Grid to enhance content delivery.

    Currently there are 4 social studies teachers participating in the program. In 7th Grade, Mr. McCarville, Mr. Rinow, and Mrs.Corrigan. In 8th Grade, Mr. LoTempio's classes fully participate. 
     
     
     
    History of the Program...
     
    2009-2010: Pilot Program
     
    7th Grade: Students will observe and participate through their teacher’s avatar while the 8th grade students are interacted in Teen Grid. We started with small groups of students as they turned 13 years of age (Teen Grid requirement). That group then would become the trainers/leaders in 8th grade in 2010-2011.

    8th Grade: All students in Mr. LoTempio's classes fully participated. Each student had their own avatar account and took an active "first-person" part in all activities and simulations in the virtual world.
     
     
     
    2010-2011:
     
    The program shifted to Reaction Grid, as Linden Labs announced plans to shut down Teen Grid in December 2010. Reaction Grid has provided Lancaster with our own grid (server) to run the virtual reality activities and simulations. A key selling point of Reaction Grid was that the company caters to educators. There virtual world is filled with elementary, middle, high school, and college students and teachers.
     
    Mr. McCarville and Mr. Rinow will have ALL of their students participating (since the age requirement for Reaction Grid is lower). Mr. LoTempio's 8th graders will again be part of the program as well.
     
     
    2012-2013:
    The number and variety of activities and simulations continues to grow. We hope to expand the program into some of the foreign language classes and expand the number of student users on the islands.
     
    Goals:
    • Increased student motivation
    • Seamless content delivery between the classroom and the virtual world, increasing the levels of student understanding and mastery of issues and topics
    • Modeling of on-line behavior and "nettiquette." We plan on educating the students on the proper ways to navigate and handle the on-line world in everyday life. The hope is that they become better aware of the potential dangers, as well as conduct themselves with mature self-discipline when connected to cyberspace.

Last Modified on October 28, 2014